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Kahoot!

Kahoot! is a Norwegian online game-based learning platform. It has learning games, also known as “kahoots”, which are user-generated multiple-choice quizzes that can be accessed via a web browser or the Kahoot! app. It was originally founded in 2006, but gained massive popularity in 2020 thanks to the COVID-19 pandemic.

History

Prototypes and development

The game concept used in Kahoot! originated in a series of prototypes called “Lecture Quiz” that were developed by Alf Inge Wang at Norwegian University of Science and Technology (NTNU) in 2006. Lecture Quiz 1.0 was developed in 2006. The server was implemented in Java and MySQL, integrated with an Apache Web server. The teacher client was implemented as a Java application, in combination with OpenGL for graphics, while the student clients were implemented on Java 2 Micro Edition. This made it possible to run the client on both mobile phones and laptops.

Lecture Quiz 2.0, developed in 2011, was the first prototype where both teacher and student clients had web-interfaces. The last version of Lecture Quiz was version 3.0 in

Source: Wikipedia

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